Having a PS Plus subscription offers many more perks than you might think. What I love most about it is the extensive free game catalog, which significantly expands your library. That is exactly the reason why I started playing Control once I found out Alan Wake II would be a monthly game in October 2025, since both of the games take place in the same universe.
I can tell you that Control was an experience of a lifetime, since the game had a lot of features that made it very unique to play. Though the game was confusing throughout, I had a lot of fun with the gameplay since Remedy put a lot of effort into making a game that actually stands out.
Once I heard Alan Wake II was announced as the next monthly game, I put my Xfinity internet connection to good use and downloaded Control as quickly as I could, and I kid you not, the game was downloaded in a matter of minutes!
So, if you’re someone like me, who plays a lot of games, this gives you all the more reason to have a Xfinity internet connection of your own, which you can find out more about if you check out Comcast home internet plans.
Coming back to Control, here are some reasons why I believe the game is very unique and why you should play it too.
A Story Unlike Anything You’ve Seen Before
Control is different in the sense that it has a very different story. The best part is, it also ties to the events of Alan Wake and Alan Wake II.
The game revolves around a woman, Jesse Faden, who is looking for her brother Dylan Faden, who has been missing for 16 years. She eventually makes her way to the FBC (Federal Bureau of Control), where she is appointed as the new director.
Once she reaches the building, she finds out that everything has been taken over by an entity called The Hiss, and she tries her best to set everyone free from the Hiss so she can continue looking for her brother.
Though the story is a bit confusing, it starts making sense once you delve deeper into the game.
It Has a Unique Weapon System
Control doesn’t make use of conventional guns and ammo, but rather you have one “service weapon” that can be altered using mods you unlock through the game. This lets the gun function as a pistol, an assault rifle, a shotgun, a sniper, and even a projectile launcher.
You’ll need to modify your gun as you progress further through the game. At first, I couldn’t figure out how you can mod your gun, but then I realized you can do so at every control point in the game, so when you play the game yourself, you already know where to go and what to do.
However, there are some other abilities that you can use in contrast with your weapon, since there isn’t any ammo, your weapon needs to recharge during that time, which neatly transitions to the next section.
Mind-Boggling Abilities
One of the main reasons why I found Control to be different was the combination of weapons and abilities that made the game very interesting to play.
For instance, once you are out of ammo for your weapon, you can use Jesse’s ‘launch’ ability to launch objects (and even other enemies) at enemies, dealing a lot of damage to them.
Not only that, but you can also levitate, which makes traversal very easy through the game. It takes a bit of time to get used to, but once you get the hang of it, it makes gameplay even more interesting. If you feel like you can’t take on a lot of enemies at the same time, you can also unlock the ability to ‘seize’ enemies to make them fight alongside you.
Similarly, you can also cast a ‘shield’ using rocks if you want to protect yourself from gunfire as you are planning your strategy. However, you must keep in mind that you have to do a couple of side missions to unlock these abilities. Just look for missions where you have to interact with Objects of Power by cleansing them. For ‘launch’ and ‘levitate’ abilities, you have to progress through the main story since you get both of these in story missions.
Control – A Great Game in the Remedy Connected Universe
So, these were some of the most prominent reasons why I found Control to be a pretty unique game.
Plus, the game has some intriguing expansions/DLCs as well, for instance, the AWE expansion touches the subject of how Alan Wake is connected to Jesse Faden and how he is writing Jesse’s story to help him escape from the Dark Place, where he ended up being stuck at the end of the first Alan Wake.
Though I haven’t finished Alan Wake II yet, I’m hoping to see Jesse and the FBC play a larger role in this connected universe.
